Animation for Games
Animation


TBD

Next Session:
TBD

Tue / Thur 7:00pm - 10:00pm

Bellevue Campus



The first month of this course focuses on character animation (primarily bipedal human) and students will create animation cycles for different actions (walk, run, jump, attack, idle, etc.). These cycles will later become important aspects of students' portfolios and the instructor will provide feedback to make sure the timing, weight, and exaggeration of movement is well executed. Pre-made rigs will be provided so students can focus purely on the movement and timing of the character without getting bogged down in technical details.




The second month focuses on monster and creature animation. Students will learn how to find and use reference of real animals as a basis for bringing life and believability to fictional creatures. The assignments will be to create animations that capture the emotions, personality, and gameplay requirements for a specific creature. Actions like special attacks, knockdowns, taunts, idles, and deaths are good examples of the kinds of things you'll be doing in this class.




The final month is geared towards polishing all previous class assignments for the students' demo reels. Examples of good animation portfolios will be shown so that students have a quality bar to strive for. Critique sessions and instructor feedback are the most important aspects of this final stage in the program. Once the assignments are deemed portfolio-quality, students are encouraged to set up a portfolio website featuring their Animation for Games demo reel.




$1695

Email register@futurepoly.com to sign up for this course.