FUTUREPOLY offers both individual classes and fully developed programs. For students who have the time and dedication, the full programs offer the most comprehensive education at the best value, while Individual classes allow a flexible alternative for students who want to focus on specific areas of education.
To register for full programs or classes, please email register@futurepoly.com, or for more information, you should visit our FAQ page.
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PROFESSIONAL PROGRAM+ 3D Modeling for Games I
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3D MODELING CORE PROGRAM+ 3D Modeling for Games I
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DIGITAL ART CORE PROGRAM+ Texturing for Games
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Intro to 3D ModelingThis course is aimed at introducing you to the basic principles of 3D modeling and texturing for video games. This is ideal for beginners who may not have any previous 3D experience, but who are still interested in pursuing a path in game development. INSTRUCTOR: Eli Hanselman DURATION: 2 months - Sat 9:00am - 12:00pm START DATE: Saturday, July 10, 2010 PRICE: register@futurepoly.com |
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3D Modeling for Games IThis class offers an introduction to 3D modeling and texturing for game development. You will learn all of the tools and navigation needed to create production quality assets. By the end of the first day you will have already modeled and textured multiple game assets! Throughout the duration of the course you will be shown how to create environment assets and import them into a game engine. INSTRUCTOR: Jason Stokes DURATION: 1 month - Tues/Thurs 7:00pm - 10:00pm START DATE: Tuesday, August 10, 2010 PRICE: register@futurepoly.com |
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3D Modeling for Games IIThis class introduces you to more complex materials and texturing methods used commonly in game development. You will learn how to model architecture and create whole environments that will later become important aspects of your portfolio. PREREQUISITE: 3D Modeling for Games I (or instructor approval) INSTRUCTOR: Jason Stokes DURATION: 1 month - Tues/Thurs 7:00pm - 10:00pm START DATE: Tuesday, June 8, 2010 (NEXT SESSION: Tuesday, September 7, 2010) PRICE: register@futurepoly.com |
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3D Modeling for Games IIIThis class focuses on importing assets into an actual game engine and composing scenes that will be used in each students portfolio. We use the Unreal Development Kit which is the premier game engine for this generation of game development. Students can expect to learn how to create large outdoor and indoor environments and populate them with assets created in the previous 3D Modeling classes. PREREQUISITE: 3D Modeling for Games II (or instructor approval) INSTRUCTOR: Jason Stokes DURATION: 1 month - Tues/Thurs 7:00pm - 10:00pm START DATE: Tuesday, July 6, 2010 (NEXT SESSION: Tuesday, October 5, 2010) PRICE: register@futurepoly.com |
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Texturing for GamesThis class shows you how to create dynamic textures using Photoshop and Crazybump. You'll learn how to properly create textures from photo reference and hand painted sources. The class assignments are integrated with our 3-D modeling courses, so the textures you create here can be used in your other classes. Let’s all say Synergy!* *FUTUREPOLY apologizes for using the word “synergy.” INSTRUCTOR: Horia Dociu DURATION: 1 month - Mon/Wed 7:00pm - 10:00pm START DATE: Monday, August 9, 2010 PRICE: register@futurepoly.com |
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Digital PaintingLearn the tricks and tips the pros use to create visually compelling digital artwork. Digital tools have limitless potential, but harnessing the tools and knowing the relevant techniques is what will allow you to create dynamic illustrations. Learn about custom brushes, photo manipulation as well as core concepts like color, light and layout and what role digital painting plays in the video game production pipeline. PREREQUISITE: Texturing for Games (or instructor approval) INSTRUCTOR: Horia Dociu DURATION: 1 month - Mon/Wed 7:00pm - 10:00pm START DATE: Monday, June 7, 2010 (NEXT SESSION: Monday, September 6, 2010) PRICE: register@futurepoly.com |
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Concept ArtThis class focuses on ideation and the design process that goes beyond digital painting. Creating dynamic concept art that can ultimately be turned into 3D assets for real-time interactivity takes a lot of planning and ingenuity. You'll not only learn how to go about organizing ideas into concept art that adheres to predetermined design specifications but also how to convey emotion and evoke a desired response from the viewer. The class also focuses on how concept art fits into the games overall production pipeline. PREREQUISITE: Digital Painting (or instructor approval) INSTRUCTOR: Horia Dociu DURATION: 1 month - Mon/Wed 7:00pm - 10:00pm START DATE: Monday, July 5, 2010 (NEXT SESSION: Monday, October 4, 2010) PRICE: register@futurepoly.com |
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Character Modeling with ZBrushLearn how to sculpt high-poly characters in ZBrush and then properly generate normal maps and ambient occlusion textures from your source geometry. This course will also walk you through the correct workflow for recreating a low-poly mesh from your source file. INSTRUCTOR: Joe Pikop DURATION: 2 months - Sat 6:00pm - 9:00pm START DATE: Saturday, July 10, 2010 PRICE: register@futurepoly.com |
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Character Animation for GamesThis course is for beginning animators who are interested in pursuing game development. It is designed to give animators a clear understanding of what animating in the videogame industry is all about, and teaches you some of the basics of videogame animation, all while helping you build a solid demo reel. PREREQUISITE: Some Maya or 3DS Max animation training. INSTRUCTOR: Christian Venturini DURATION: 2 months - Sat 12:00pm - 3:00pm START DATE: Saturday, August 14, 2010 PRICE: register@futurepoly.com |
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Art Theory + DesignFocusing on both technique and concept, this course is tailored to meet the goals of each individual student. In order to better prepare students for a career in the creative field, James will demonstrate principals of design, composition, and art theory. You will learn how to use these elements to effectively communicate through imagery. Students can expect to cultivate a refined critical eye and build essential skills through a variety of projects and group critiques. The knowledge gained in this course is applicable to all mediums, and all digital formats are welcome. Demonstrations will be done primarily in Photoshop. INSTRUCTOR: James Kei DURATION: 2 months - Sat 12:00pm - 3:00pm NEXT SESSION: Check back for dates in the Fall for this course. PRICE: register@futurepoly.com |
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Concept Art WorkshopsPeriodically, FUTUREPOLY offers workshops which feature a variety of professional concept artists as they give you a live digital painting demonstration. The artists will narrate key points of their demo and give you a rare glimpse into the thought process and workflow that they have developed over the years. After each artist finishes their demo there will be a Q&A period giving you a chance to speak directly with the artist. |














