Hello fellow Futurepoly people. I'll be using this thread to post WIP updates of my Japanese Maple Scene a few times a week until it's finished.
This is the main reference I'm basing my environment off of. I'm planning to do a paintover later this weekend or early next week to flesh out some of the ideas I have for it a bit more before I get to deep into modeling everything out.

Here are WIP shots of the assets I've started on rendered in UDK. I was surprised at how quick it was to learn how to import into UDK once you get used to it. It usually takes people about a week to learn how to correctly import a model into Source on the first try.



Tomorrow or Sunday I'm going to learn how to setup Meshpaint on the tree trunk so I can paint the moss onto the tree instead of having to use those crappy low resolution floating alpha shells.