Rank: FP Student
Groups: 3D Modeling, Online Classes Joined: 3/30/2011(UTC) Posts: 44 Location: Savannah, GA
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:] I think it's worth noting that going through this thread, page 1 through 4, shows some awesome improvement. Most notably, you're biggest issue, which I felt was showing volume and knowing the "curves" behind what you're painting, has been almost fully resolved.
The wyrm is looking awesome, and I love how you suggested the forms instead of drawing them in. I see people who try to draw in every detail and absolutely kill any appeal their paintings had. Also, I love how the face is composed, but be a little bit careful with it's construction - the forms and masses are really cool, but the way their arranged isn't convincing to me - or plausible, if that's a better word. Think: how are these plates being held up underneath of it, if there is no visible connection to the face? Where would visible connections to the head sell this as being realistic? Also, what happens when it's head and body are at rest - how do the scales lay at rest? Does the prominent one house the other ones, and they extend outwards when it cranes it's neck? Or does the prominent scale rest inbetween the two at the sides, and those stay standing even when it's at rest?
Regardless, it's looking awesome. I'm glad to see you've become more confident with your strokes.
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