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Cryo Chamber [In process]
#1 Posted : Saturday, June 30, 2012 6:41:40 PM(UTC)
Rank: FP Student

Groups: 3D Modeling
Joined: 1/13/2012(UTC)
Posts: 7
Location: Seattle, WA

Been working on a ' 4D3D3D3 connection panel' for the Cryotube that will be inserted into the floor at some point.

I think I'll be tweaking this for a little bit before I get it the way I like.





#2 Posted : Monday, July 02, 2012 7:22:38 PM(UTC)
Rank: FP Instructor

Groups: ZBrush, 3D Modeling, Animation, Digital Painting, Online Classes, Online 3D Modeling, Admin, FP Instructor, Online Subscription 1 year
Joined: 3/9/2011(UTC)
Posts: 2
Location: Bellevue, WA

lookin' mighty fine! Get this bad boy baked and textured!

#3 Posted : Sunday, July 15, 2012 12:13:09 AM(UTC)
Rank: FP Student

Groups: 3D Modeling
Joined: 1/13/2012(UTC)
Posts: 7
Location: Seattle, WA

Thanks, Danny!


I'm getting close to done as far as modeling goes. I think I'm going to finish the modeling process for the scene and then move onto baking and texturing. Right now I'm working on a tileable floor, almost done...


Got some nice critque and started incorporating more rounded shapes instead of super sharp, hard edges. You may notice it on the main tiles being more rounded on the corners.






annnnd baked


#4 Posted : Tuesday, July 17, 2012 9:06:49 AM(UTC)
Rank: FP Instructor

Groups: FP Instructor
Joined: 1/23/2011(UTC)
Posts: 1,157
Location: Seattle`

Patrick, This floor is looking great and the normal came out really clean. Here are some suggestions for the floor geo and all of these changes can be made without re-baking. Basically just cut up a clean plane with the texture applied and lower some of the panels so that there is some geo to support the texture up close. This texture will work fine flat as long as it's not directly on the ground. Usually having a few layers of geometry and then a texture like this underneath will look great. 

Now lets see some diffuse treatments on this bad boy! Also nice gif work with the Celery!

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