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Anyone interested in creating faux concepts?
Elias Aboulkacem
#21 Posted : Sunday, April 10, 2011 2:16:09 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 4/2/2011(UTC)
Posts: 48
Man
Location: Frankfurt, Germany

 

What are your guys' favorite things to draw/paint?

Creatures but I am open for everything!

 

What kind of universe/themes inspire you?

Generally I think I tend more towards fantasy, but here and then also doing some sci-fi stuff.

Try to keep it down to 3 per category:

Mythology: Norse, Greek and Ancient Egypt - with Ancient Egypt being my favourite

Movies: District 9, Lotr and Star Wars 4-6

Games: God of War, Mass Effect and Guild Wars of course

 

If you could make a game, what would it be?

Something like God of War/Demons Souls in the Duat. Fighting the egyptian gods and/or demons in a quest for immortality.

Ancient Egypt offers a lot of charaters and creatures with interesting features, but the old designs won't really work in a game these days. Redesigning them could be challenging, but challenge we seek don't we do?. Environments are described as being the same as in the real world but there are also some twists like lakes of fire, walls of steel and trees of turquoise.

Here is a redesign of Ammit I did a while ago: http://4.bp.blogspot.com...00/AmmitPainting_009.jpg

CameronMousavi
#22 Posted : Sunday, April 10, 2011 3:17:20 PM(UTC)
Rank: FP Student

Groups: 3D Modeling, Online Classes
Joined: 3/30/2011(UTC)
Posts: 44
Location: Savannah, GA

The concept of the idea in general is absolutely brilliant. However, I feel like a seperate, yet connected atmosphere would be beneficial to this - having our own forums, but constantly connects to FuturePoly. I can get a forum up and running - the money it would cost is near negligible, but I'd like to talk to a few people about it before I finalize everything.

For those of you who are interested, send me a PM with what you think the forums should be called, and I'll tally you down. In the end we'll decide on a name, and I'll host it.

Also: Elias, you have nice taste in gaming - Demon's Souls is my favorite game of all time, thus far.

MichaelNevins
#23 Posted : Sunday, April 10, 2011 3:32:32 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/30/2011(UTC)
Posts: 23
Location: California

Chee, want to do any sketches of that idea? I feel like we can all start making what we see this as being, and find ways to fit the characters into the same world.

 

cool ideas Elias, I can dig the egyptain theme, I used to try and do some egyptain themed techy armor designs, I wasn't very good back then I'd love to try it again.

 

Cameron, that'd be great, until we have something start to take form I think we should stick to a thread in these forums, but if this continues to the final weeks of class I'd love to see a new forum for it. Thanks for the suggestion

CheeWong
#24 Posted : Monday, April 11, 2011 4:05:22 AM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/30/2011(UTC)
Posts: 104
Location: London

@ Michael - I feel something related to GW, but a parallel dimension /parody was a relatable content. That way the instructors can ooh/ahh the publiks intepretation of their content but it is still different and unique enough for its own verse. I was feeling between GW + expansion packs and GW2, what was the missing story, the rougue element that woke up all the dragons tsunamis and chaos.

Well, my intepretation of it was other beings. This could range from modern day New Yorker, Milanese, Londoner and the commonswine flu, being chucked through Portal and straight into the tail end of GW. The chaos that results is purely farcical and almost bumbling, but had catostrophic results (and maybe...it ends up with saving the day)

Put it another way, what if some bumbling Joe blog, bumbled into the backlot of a casting and stage studio of Guild Wars....

Pro Edit: I was thinking, that to start off  - if some folk are amenable to this, that a moodboard (encompassing 6-10 key elements) are established.

 

The Moodboard

So for example, on the Left corner - are 6 enviro pieces of GW1, on the far Right, are 6 contrasting enviro pieces from GW2 (from what can be dissectable online. there was a large post of stuff that Daniel showcased at last years GDC, so much so he had to catch his breath inbetween)

Then, for the art direction and style folks want to establish and produce, you stick yoru 6 choosen references inbetween. The art direction aspect (can take weeks) but to make it quick and dirty, just choose 6 KEY aspects that is enough to make GW 1.5 different( eg. mars attacks) , + bonus (and maybe one thing that still ties it all in the GW world)

Why a Moodboard

For our daily work, it is essential to produce bespoke content for the client. Now, if you are lucky - lets say 2-3 clients want you to design a new asset, say a new action figure hero, but they all choose the same REF image (seriously, I gurantee you 60% of publishers/developers have the same image at some point) eg. Josh Holloway

Thus, you have two choices.

One, paint exactly what the client wants.

Two, paint what the client wants, but go far left, far right and middle whilst still retaining the bare essence of the supplied character ref.

To produce something unique and different, will require iteration and exploration. This means, doing the basic homework of reference hunting (applicable to ANY art asset - eg enviros, props, transports, creatures, hero chars) either with one owns photograpy, books, life drawing and... google (perhaps ignore the first 20 hits - chances are, some otehr studio has typed in the same variables, so do NOT get hooked on the ref you really like or offer to use it as a base for your client. But keep it handy - because if you're really, REALLY lucky - the client wants you to paint exactly the ref supplied)

In addition, the moodboard allows you to internally establish your own art direction. It helps you build, fill and enrich your visual database. Even if you've been doing the same art genre and style for 15 years, the moodboard (diligently explored) is crucial - much like warmups for martial arts so one does not get stale.

eg. Does the big Daddy needs rivets. Are these rivets large, small, smooth, shaven, welded, grooved on etc...

Horia Dociu
#25 Posted : Monday, April 11, 2011 7:07:16 AM(UTC)
Rank: FP Instructor

Groups: FP Instructor
Joined: 2/9/2011(UTC)
Posts: 99
Location: Redmond Wa

Great idea!

Working toward a goal, fake or not, is the best way to hone concepting skills. If you're just free drawing and once in a while stumbling onto something cool, that's one thing, but to consistently hit an expected mark, basically be creative on demand, that's professionalism. Practice makes perfect, and this would be a very good practice excercise!

CheeWong
#26 Posted : Monday, April 11, 2011 10:52:00 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/30/2011(UTC)
Posts: 104
Location: London

Here is a quick analysis of the current GW2 vs GW1 architecture, mood and feel available on the net.



File Attachment(s):
GW2-Moodboard.jpg (1,328kb) downloaded 294 time(s).
GW1-Moodboard.jpg (1,335kb) downloaded 291 time(s).
David Morgado
#27 Posted : Tuesday, April 12, 2011 8:52:26 AM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 4/1/2011(UTC)
Posts: 132
Location: Portugal

Sorry for jumping a bit late on the bandwagon. I'd love to participate on something like this.

However, I think it would be better if it was something to be done after the online course, so we would have a bit more time to develop this project.
Also, since this is for practice, and not a real commercial project, I think that in terms of theme, we could go a bit more out of the box.
Daniel Ortega
#28 Posted : Tuesday, April 12, 2011 10:51:28 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 4/1/2011(UTC)
Posts: 54
Location: Mexico

Hello all, sorry if I was not around these past few days. I agree with David in going out of the box; this is for fun completely; for example, we can fantasize that our army of engineers have developed a way to put together 500 people in one massive FPS. Our job is to create the environments and the chars that will run wild in this brave new world.

How about this: anyone with an idea, post it here. Give some specifics if you want, like where and when its your idea based, what kind of game (RPG, FPS, etc.). Just don't go overboard with details!

We also give it a deadline for ideas submission: I propose the 20th. When all ideas are submitted, we can vote on which one we all like. And then we begin work =)

I'll go ahead and present mine: it's called "Airland" (yes, it has an humouristic tint), and its about an entire town that has been long enamored with the idea of taking up to the skies. The genre is a mash-up of sandbox ala GTA, and simplistic flight simulator. We need a main character, chars for multiplayer, lots of vehicles, and of course, ludicrous landscapes that allow for wild sky acrobatics and heart-pounding races.

I'll leave it at that so anyone who reads the idea starts cranking mental images for this :)

MichaelNevins
#29 Posted : Wednesday, April 13, 2011 5:34:18 AM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/30/2011(UTC)
Posts: 23
Location: California

Chee, I really like the idea of a moodboard that would indeed be the best place to start rather than direct character/building/vehicle concepts, don't let that stop anyone from doing those though if you want to! As far as the alternate GW universe, I'm okay with whatever we do, but it's up to you to sell us on the idea if you really believe in it, make some awesome sketches to try and convince us!

David, You're not really late, anyone can just sumbit as much or as little whenever they feel like it, this is purely for practice and fun. This is only if you have the extra time to devote to this if you would rather do something productive in your free time as opposed to playing CoD or whatever (nothing wrong with that :P). Consider this a workshop, or an extra class, to supplement the futurepoly class. When the end of the class comes, it will be clear whether we are going to continue working on this or not.

Daniel, I like that idea :) My plan was to spend today doing some sketches alongside the homework I'll post something hopefully within the next 12 hours or so. I like the idea of the 20th being a deadline, I can agree to that. If anyone can't make the 20th deadline for whatever reason, give yourself a personal deadline, it's important to make sure you start heading in a guided direction as soon as possible. Daniel what time setting are you envisioning for this btw?

Andrew Epps
#30 Posted : Wednesday, April 13, 2011 7:56:19 AM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/31/2011(UTC)
Posts: 30
Location: Montgomery Texas

I think this is an epic idea, but why make it a faux concept?  Take it to the next level.  I am part of a open source game development team.  Curently we are working on our engine but some of use use pre existing engines (UDK, Source and Unity) 

I would really like to see more than just the 8 or 9 of us we have now on our forums.  So any one who is interested please come over to our forums and help out or start your own projects.

 

http://legacyofterror.net/forums

The engine and community are call Rabbit Byte.

 

 

What is RabbitByte:

RabbitByte is a Free open source game engine and community aimed at a single goal, Freedom.  

The Engine, RabbitByte is a Open Source game engine written in the Python programming language. It utilizes OpenGL and is designed from the ground up to work on any OS with 3D acceleration, OpenGL and Python support. Our only goal for RabbitByte is to provide a powerful engine that can rival even the best proprietary engines. Lets show the world what Free can do.



Community:

RabbitByte is developed by a group of gamers who have become disenfranchised with the major game publishers for there flawed secretive development process.  At RabbitByte we feel that game development should be open to the person that will use the software the most You.  This means that every update on every project from concept to completed game will be released to the community.  Unlike most major game publishers updates these will be in depth progress reports, every thing the development team knows you know.  Each monthly update will have all: Concept art, Models, Storylines and Source code from the previous month of work.

Have an idea? share it with us.  We feel that the creativity of the game community as a whole is largely untapped by major game publishers.  So we are always looking for new talent, please share your: Game ideas, Artwork, Code help, and Models have a specific item or mechanic you particularly want to see in a game, you no longer need to ask the developers and just hope the see fit to grant your wish.  You code/model and texture it and we will do our best to incorporate it into the final product.

Abigail Ryder
#31 Posted : Wednesday, April 13, 2011 10:58:08 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 4/2/2011(UTC)
Posts: 16
Location: Salt Lake City

I love doing environments and creatures more than anything else... for a few years now I've been slowly adding to a sketchbook entirely of drawings/information for a storm-world I call "Mere."  Could be a good game setting, but even if we don't do anything with it here I'll probably keep working on it! :) Just thought I'd throw it out there. I love that we're all like-minded people here, constantly thinkin' up new worlds and creatures!

Mere's main difference from Earth is that everything that lives there has some kind of defense mechanism against the huge hurricanes and typhoons which almost constantly wrack the surface of the world; even some of the plants fold up or inch away and hide when the barometric pressure drops, signaling a storm. The storms occur because the orbit of Mere is less stable than Earth's (the crescent shape of the entire continental landmass from a distance reveals that it has been struck by a giant asteroid at some point), and the uneven heating of the surface during the orbital wobble creates a high temperature gradient which translates to Some Wild Weather.

The parts of the world I have drawn up the most ideas and creatures for *so far* are the sea cliffs and the vast inland red rock desert, with canyons and rock formations somewhat resembling those here in Bryce and Canyonlands NP, Utah; there are also forests of strange narrow trees which fold up during storms... but no grasses (which is like prehistoric Earth, by the way-- when the dinosaurs existed, there was no grass, only shrubs and ferns and other ground covers.)

It appears that this particular sketchbook must be in my storage unit (grumble) but I do have one picture on file which I drew some time ago (I'm not even sure I like that much anymore)-- the 'windsteeds' of Mere--

Some other creatures of Mere: (from my memory... wish I could find the sketchbook RIGHT MEOW! But I can't)

Sunsails, Creeping Nightmoss, Scrywolves, Lampsharks, Meerswans, Walking Glassflowers, Shoreline Shipreavers, Vile Nashna'ara, Cloud Shrikes, Crater Spawn,

Ideas/names/ somewhat mapped areas so far: Sea Cliffs, Celadon Sea, Aesbell Forest, Crescent Gyre, Makara Desert, the outpost town of Seawrack

Strike anyone's fancy for concept art development? One of my (many) flaws is that I just doodle around creating things, and can't ever think of what a good Mission/ Story quest should be. So I've got this planet with certain areas filled with some hostile creatures, some neutral creatures, a couple of human exploratory outposts, and no real goal in life. So yeah. Anyone with any ideas feel free to send 'em my way, here in the forum or by email-!

abigailryder@gmail.com

Daniel Ortega
#32 Posted : Wednesday, April 13, 2011 11:21:47 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 4/1/2011(UTC)
Posts: 54
Location: Mexico

Love the metal-like horse cretures, Abygail! From your description of the world, its clear you have done your bit of research :) Why don't you google an old game, The Dig, by Lucas Arts? And adventure game could be an easy answer to your dilema, so you don't have to think in terms of quests, but a single developing storyline...

@Michael Nevins: I would place Airland more or less at present time, but with nothing that would hint at a specific age at first sight; certain elements could clue to a modern age, but since this is a town, there will always be old stuff for the inhabitants to tinker with, e.g. a Jumbo turbine welded to an old tractor, or a 70's VW Van with chopper blades. This town sweats, dreams and eats air travel, by whatever means necessary, no matter how dangerous or absurd it is. Like the Church of Our Almighty Rocket-Strapped Lord, that baptizes every new convert with a jet-pack flight, not always with the desired outcome.

@Andrew Epps: Will drop by the site later, certainly its a tempting idea!
HannesDeBlauwe
#33 Posted : Thursday, April 14, 2011 2:53:54 AM(UTC)
Rank: FP Student

Groups: Online Classes, Online Subscription 1 year
Joined: 3/29/2011(UTC)
Posts: 6
Location: Belgium

I'd love to participate but I'm already having trouble finishing my class homework. Maybe I'll join in after the classes.

But how about the Stalker games? Love the setting there.
MichaelNevins
#34 Posted : Thursday, April 14, 2011 5:58:52 AM(UTC)
Rank: FP Student

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Joined: 3/30/2011(UTC)
Posts: 23
Location: California

I loved playing stalker! What if we combined a few of these, made a city in the sky that had a nuclear reactor on it for power that had exploded and created mostly wasteland in the floating city, and the reason they made a floating city in the first place was because of an increase in terrestrial distasters continually happening on the surface. Haha, I'd play a game in that setting

Abigail Ryder
#35 Posted : Thursday, April 14, 2011 8:39:35 AM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 4/2/2011(UTC)
Posts: 16
Location: Salt Lake City

I've never played Stalker, but I really like the sound of a combination of Michael's city in the sky and Daniel's Airland... I kept thinking "Airland" sounds a bit like a hard-core-extreme version of the Valley of the Wind from Miyazaki's Nausicaa, which is one of my favoritest-favoritest graphic novels/ movies of all time (did you know Hayao Miyazaki's father was an aeronautical engineer? Thus, all the Flying Stuff which shows up constantly in Miyazaki's worlds.)-- except perhaps with more physical environmental challenges than poisonous/large jungle creatures, because it would be more fun to air-race in a challenging physical environment with rock pinnacles and arches and caves and such, or massive, sky-high trees even... I think it would be cool if "Airland" had more of a "rough town with dangerous people and brigands" as well, instead of the idyllic little sweet town. Or maybe both, with neighborhoods of different atmosphere.

Fun, fun... :)
Daniel Ortega
#36 Posted : Thursday, April 14, 2011 12:33:06 PM(UTC)
Rank: FP Student

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Joined: 4/1/2011(UTC)
Posts: 54
Location: Mexico

Now the idea is starting to take form :D

I think you are on to something Abigail, after all we are thinking of a sandbox game...Different environments allow not only for more challenges, but for the creation of factions as well. How about this for a rough setting: a central reactor in the sky as Michael suggests that has gone boom would be reason enough to put everyone around it in danger, creating blackouts, war among "nations", mutating fallouts on certain lands... All in all good reasons to develop challenge races, diverse hazardous environments, and clan fights ;) - as Abigail said, canyons, forests, iron jungles, etc.

Michael, am thinking of using the reactor wasteland in a similar way as S.T.A.L.K.E.R. did: the closer you get to the reactor, the better pieces for your aircraft you can scavenge, but also the greater the risks (it's every man for itself up there). Different nations have different technologies, etc.

P.S: Can we have a Hippie/Hare Krishna faction with flying VW vans? =P
MichaelNevins
#37 Posted : Thursday, April 14, 2011 5:01:20 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/30/2011(UTC)
Posts: 23
Location: California

Can we have a Hippie/Hare Krishna faction with flying VW vans? Yes

 

I was thinking that after the reactor blows, people are all trying to get out of the city (like Chernobyl) but since it's a massive floating landmass in the sky it doesn't have enough room to support the extra people, and that is what naturally starts the conflicts. People get gated out of the safezone (the player's starting city maybe) and end up like tribes of people in a madmax/fallout sort of scenario. I did make a sketch, I was thinking since it's in the sky, there are times when clouds will almost totally obscure your vision, changing up the aesthetic and gameplay at parts of the game. I put the mountain up there since I don't know if we're going for a floating land or city, OR this could be what the surface of the planet now looks like.

 

 

my GF just broke up with me so WOOHOO!! more drawing time! let's do this thang. I feel like this needs a name, if anyone objects to the theme we're moving towards let us know! I would be cool with calling this for now, Project Sky. Thoughts?

George Kritikos
#38 Posted : Monday, April 18, 2011 7:45:05 PM(UTC)
Rank: FP Student

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Joined: 4/1/2011(UTC)
Posts: 155
Man
Location: Australia

finally got back from interstate and away from that crappy wireless internet.

Well my msn is... gkrit581@hotmail.com PM me here any details I should know (if possible).

Gotta get back into the swing of things here and hopefully I can jump on board with everyone else.

Andrew Epps
#39 Posted : Wednesday, April 20, 2011 7:17:13 PM(UTC)
Rank: FP Student

Groups: Online Classes
Joined: 3/31/2011(UTC)
Posts: 30
Location: Montgomery Texas

Not to push my group but here is our FB page http://www.facebook.com/.../195108073848231?sk=wall

Danilo Silva
#40 Posted : Saturday, April 23, 2011 8:17:59 AM(UTC)
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Groups: Online Classes
Joined: 3/30/2011(UTC)
Posts: 45
Man
Location: Sao Paulo/Brazil

I would love to participate too. Please put me in, my MSN is: danilofs85@hotmail.com

Perhaps we could start a group on Facebook to keep everything organized.
And BTW i really agree with David that it would be better if we just wait for our 8 classes to be finished, first for having full time to dedicate ourselfs on assigments, and second for having the chance to put all 8 week classes knowledge into our project.

What you guys think about that? :)

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