Hi guys (Hi Jason!)
So I went to Futurepoly last summer... I can't believe it's been a year already... and I watched some of the new recap videos and I noticed there's a process for making trees using Zbrush.
This is really cool but I wonder if it replaces the fir tree process which is done entirely in Max, or if it's just for making centerpiece trees and other assets.
As far as I know, Zbrush'd models have their own unique pelt when unwrapped rather than the good old planar mapped UV's you get when doing simpler shapes such as the crate. So doesn't this make it impractical to use Zbrush for too many models, as they won't be able to share texture sheets? Since they need their own unique sheet?
And, how do you know when using Zbrush is a good idea when making architecture or props.
For example of what I'm asking, check out this environment that was made entirely with Zbrush and Max... it looks great, but every single model is unique and requires its own texture sheet, which seems to go against what Jason teaches which entails reusing textures for efficiency:
http://www.zbrushcentral...m/showthread.php?t=87677
Thanks!