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Mod team
LucasSchmidt
#1 Posted : Thursday, July 14, 2011 10:51:31 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush
Joined: 3/28/2011(UTC)
Posts: 38
Location: Seattle

Hey Rob, Sean, Allen, Dan, and Thomas.  Here's that thread about working on a mod or plugin for a game we were always talking about.  Now let's get with the talking about it.

Oblivion seems like a good place to start with something like this because it's in the same vein as the stuff we were doing in class, there's apparently a huge modding community, and....I'm sure there' other reasons as well.  Thoughts?

Dan Lehane
#2 Posted : Thursday, July 14, 2011 10:55:03 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/26/2011(UTC)
Posts: 19
Location: Dublin

I'm on board man :)
Allen
#3 Posted : Thursday, July 14, 2011 3:53:26 PM(UTC)
Rank: FP Student

Groups: Animation, ZBrush, 3D Modeling, Digital Painting
Joined: 3/27/2011(UTC)
Posts: 10
Man
Location: Seattle, WA

Yes.  Let's.  

 

I haven't ever tinkered with the Oblivion engine, but i'd be down to try it out.  

 

fantasy?  modern day?  sci fi?  historical?  animals?

 

i've always wanted to do something with animals in it, like that Maus comic.  

Dan Lehane
#4 Posted : Friday, July 15, 2011 5:49:54 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/26/2011(UTC)
Posts: 19
Location: Dublin

Maybe Fantasy? To fit in with the existing game? Skyrim, the sequel will be shipped with their creation engine too so we could build for Oblivion for now with a view to putting it into the Skyrim game. Checked out the comic, looks mad as balloons, I like! No reason we couldn't work in an animal theme too man. Hope you're well. I'm gonna email some of the other lads too and we'll get this thing moving! :)
Rob Macko
#5 Posted : Friday, July 15, 2011 4:41:35 PM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 4/4/2011(UTC)
Posts: 12
Location: Seattle

I'm down!  I am familiar with oblivion though I have not played that game.  As for the type of mod, I'm really open to trying any style or type out.  Is there a site to download the engine?  I'd be interested to see what the community for it has done.  This sounds cool though, and good for more practice!

LucasSchmidt
#6 Posted : Monday, July 18, 2011 11:37:16 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush
Joined: 3/28/2011(UTC)
Posts: 38
Location: Seattle

I really don't know tha tgame that well, played maybe a dozen hours before I got distracted.  What exactly are we doing tho?  Do we want to make a mod that someone can download and play in their game?  Do we want to make a showcase of our skills we learned and try them out in an actual game?  Do we just want to make a really cool gearset that we can play around with in game and feel like we really personalized the experience?  Do we want to make some emvironment pieces to stick into a mountainside somewhere inconspicious?

 

The class was based around medievel environment type stuff so just making a building and populating it with props seems like a good enough place to start.

A Sinister Plot
#7 Posted : Monday, July 18, 2011 11:51:26 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush, Digital Painting
Joined: 4/11/2011(UTC)
Posts: 9
Man
Location: Redmond, WA

Hey guys

Dan let me know the thread was up about the mod team, currently have a project up and going but im definatly interested in working with everyone here on a mod.
sadly not to familiar with oblivion so might need some hand holding

If i might throw in a suggestion for after the oblivion project, some of the most memerable mods for me were from quake 2 and call of duty 2.
LucasSchmidt
#8 Posted : Monday, July 18, 2011 12:22:40 PM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush
Joined: 3/28/2011(UTC)
Posts: 38
Location: Seattle

http://cs.elderscrolls.c...wiki/index.php/Main_Page

Elderscrolls wiki, has links to tutorials for how to use the Construction Set.  However, I don't have this game and can't test anything we make with this, so that's something that we'll have to take into consideration. 

 

We also have quake 2 and call of duty on the table, any other sugestions?

Kiefen Zipf
#9 Posted : Monday, July 18, 2011 3:51:14 PM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/29/2011(UTC)
Posts: 25
Location: Chico, California

Dan recently e-mailed me asking if I'd be interested in working on this with you guys. I might be interested in contributing some art to it but right now I'm working on City 17: Episode 1, Canvas and other personal projects so I'm wary of adding another project to that list. I'll stay updated on what you guys are doing though and maybe I'll join in once you've settled on an idea.
Allen
#10 Posted : Friday, July 22, 2011 2:00:47 PM(UTC)
Rank: FP Student

Groups: Animation, ZBrush, 3D Modeling, Digital Painting
Joined: 3/27/2011(UTC)
Posts: 10
Man
Location: Seattle, WA

i think a standalone world would be fun to try to build, not just an expansion on an existing game.  i'm just gonna throw in ideas here so we can brainstorm some. 

 

arena-style game.  team based maybe.  kind of a gladiator thing with increasingly difficult fights.  shooting or stabbing are both viable gameplay options.  

 

it's pretty broad, but sketching out cool characters (with an emphasis on thier ability to shoot and/or stab other characters) could be a fun exercise, just to get the juices flowing.  pictures speak a lot more loudly than words on the internet.  

 

i also think this should be an open project that anyone can contribute to.  nobody's getting paid anyhting, i don't see any reason to keep people out at this stage.  

LucasSchmidt
#11 Posted : Sunday, July 24, 2011 11:18:53 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush
Joined: 3/28/2011(UTC)
Posts: 38
Location: Seattle

Arena style world to run around and shoot your friends sounds fun.  I'll try to set some time aside and make some sketches.  We'll need to use an engine that comes with character animations for the runs and stuff, unless someone really wants to learn to do technical character rigging.

Allen
#12 Posted : Thursday, August 04, 2011 1:19:56 PM(UTC)
Rank: FP Student

Groups: Animation, ZBrush, 3D Modeling, Digital Painting
Joined: 3/27/2011(UTC)
Posts: 10
Man
Location: Seattle, WA

i am taking animation in september, ostensibly, so that's a thing.  

 

LIST OF POSSIBLE ENGINES TO USE:

UDK, which we're all familiar with on a basic level

Source, which i hear is pretty accessible

Unity, which seems well-suited to smaller projects (i'm guessing we're not gonna take a huge bite on our first try)

iOS, which has probably the biggest user-base

Oblivion, which i still know nothing about except it's been mentioned so far (what are pros and cons?)

Crytek 3, which is cool but i don't know how to get a license or whatever.  also, the title of this game made me smile for reasons i don't fully understand

Android, which seems a lot like iOS but windows.  

 

i used this for reference, if anyone else spots anything sweet or interesting there then add it to the list.  

http://en.wikipedia.org/wiki/List_of_game_engines

 

Anyway, i don't know if choice of engine is the first step or not, or even what the first step is.  

Dan Lehane
#13 Posted : Tuesday, August 16, 2011 8:25:30 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/26/2011(UTC)
Posts: 19
Location: Dublin

That's great man, I'm thinking of taking one of the online classes, trying to get some monies together for that.
We had originally thought the Oblivion TES Construction set was the way to go and make mods for Oblivion. Just simple things to start, armor/weapon sets and unique environments or environment assets maybe. I've no experience really with it but I used the Morrowind TES construction set before it which was cool.

Here are a few examples of some fan mod projects on the go.

http://www.oblivionmodwiki.com/index.php/Unique_Landscapes

http://www.moddb.com/mods/merp

http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod

http://bethblog.com/index.php/2008/03/12/new-oblivion-mod-turns-heads-at-the-office/

Having said that, I'm open to using any other engines if people would prefer to use something else I don't mind at all.

Or another option could be to start designing assets, ZBrushing hi-poly models, doing textures and lower poly models for them with a view to putting them into the new Creation engine that's shipping with TESV Skyrim out this November. We could aim to have it all more or less ready to slot into the brand new engine and it would give us some sort of a deadline too which would be a good thing I think. The Oblivion stuff does look quite dated now...

Thoughts?

Oh yeah and you're right, anyone on the forums here is welcome to join in, the more the merrier :)
Dan Lehane
#14 Posted : Wednesday, August 17, 2011 2:37:54 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/26/2011(UTC)
Posts: 19
Location: Dublin

Just came across another project that I'd seen a couple of years back called Nehrim. The landscapes in Oblivion were always pretty meh so these guys are creating their own game with the engine, making more dynamic landscapes, also they have their own score for the game and have professional German and English voice actors. Check out the vids on their website, pretty impressive.

Nehrim
http://www.nehrim.de/videosEV.html



Review
http://modsentry.com/2010/10/nehrim-at-fates-edge-review/
Stokes
#15 Posted : Friday, August 19, 2011 7:57:27 AM(UTC)
Rank: FP Instructor

Groups: FP Instructor
Joined: 1/23/2011(UTC)
Posts: 124
Location: Seattle`

Hey guys, I'm excited to see what you guys come up with. Blake and some other concept artists are also trying to get a mod off the ground and they have some cool pre production stuff. They could use some environment and charcater artists if you all want to join forces. Check it out here http://www.conceptart.or.../showthread.php?t=225181

good luck and let me know if you need any input.

 

Dan Lehane
#16 Posted : Monday, August 22, 2011 8:12:04 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/26/2011(UTC)
Posts: 19
Location: Dublin

Hey Jason!

I've been checking out the pre production work Blake and co are putting out in that link and on FB, some really nice work there! Wow, Blake's 2d stuff has really come along since I saw it last. Is this NAO studios a legit thing they're setting up?? I'd definitely be interested in helping out anyway so I'm gonna contact Blake and see what he needs done. Thanks a lot for offering to give feedback/crit on work, will take you up on the offer, its appreciated man :)

Would anyone else be interested in getting involved with Blake's project? Also, any more thoughts on our project??

Cheers

Dan
LucasSchmidt
#17 Posted : Wednesday, August 24, 2011 8:21:13 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush
Joined: 3/28/2011(UTC)
Posts: 38
Location: Seattle

I'm a bit busy on the Arena Net art test and finishing up my Zbrush class sculpts, depending on how these turn out I may have some more time to throw at something like this. Seems like Blake and co already have an idea of what they want to make so I'd definitely be ok with hopping on that wagon. Would also be cool to do assets designed for skyrim when it comes out, good style and a good challenge.
Rob Macko
#18 Posted : Friday, September 16, 2011 11:31:41 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 4/4/2011(UTC)
Posts: 12
Location: Seattle

Hey guys,

 

I too have been keeping busy working on a scene at home, so that's been taking up a lot of my time.  For me, I'd have to say joining a project will have to wait a bit while I work to complete my current project.  I still think this is a great idea and am still very much open to it. 

 

Rob

LucasSchmidt
#19 Posted : Tuesday, January 24, 2012 4:49:46 PM(UTC)
Rank: FP Student

Groups: 3D Modeling, ZBrush
Joined: 3/28/2011(UTC)
Posts: 38
Location: Seattle

So the Skyrim Creation Kit is going to be released sometime soon, and I've noticed that the game is strangely devoid of Dragonbone weapons. I've seen a few mods at Skyrimnexus that add dragonbone weapons to smithing, but most of them are retextures of other weapons or slightly modified versions of other weapons as opposed to a completely new class of weapons. How would everyone like to put together a set of weapons?
Dan Lehane
#20 Posted : Thursday, February 09, 2012 11:45:40 AM(UTC)
Rank: FP Student

Groups: 3D Modeling, Digital Painting
Joined: 3/26/2011(UTC)
Posts: 19
Location: Dublin

Hey man count me in! I'm hoping to do many mods for Skyrim so this would be an nice entry point, not too difficult (hopefully...) I've already started doodling designs on post its in work when I should be working hehe... Guess we need to decide who does what. We could just start with one weapon each maybe? Hopefully a few other people might get involved too so we could leave something for them to work on for now and if nobody else jumps on board, we can do the entire weapon set between us :)
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