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Elias Aboulkacem - WIP thread
David Morgado
#21 Posted : Tuesday, May 10, 2011 2:22:05 PM(UTC)
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Hi Elias.

You have a nice, clean linework, I like that!

Try to have more edge variety on the shaded work though: smooth lines vs hard lines, etc. And establish an hierarchy of those; obviously the eye will go where theres the most contrast, and edge diferenciation is just another form of contrast!

Hope that helps
Elias Aboulkacem
#22 Posted : Wednesday, May 11, 2011 1:24:53 PM(UTC)
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Thanks for the feedback, David - I tried to work a bit on that today on soft vs hard

 

Also started with color

slum3

temple2

stairs2

And a quick prop done the Levi brainstorming way - basically cobra + tree

 

tree

Elias Aboulkacem
#23 Posted : Thursday, May 12, 2011 11:15:41 AM(UTC)
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the thumbs for this week's assignment done again with the use of the transform tool

 

fantasy:

thumbs

and sci-fi:

thumbs2

Elias Aboulkacem
#24 Posted : Friday, May 13, 2011 9:43:41 AM(UTC)
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some stairs

stairsprop

stairsprop2

Stokes
#25 Posted : Friday, May 13, 2011 7:17:32 PM(UTC)
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Hey Elias, I really like what you have started on this one. Here are a few suggestions that I think ground it in reality a little more but other than that I think it's really cool :)

Elias Aboulkacem
#26 Posted : Saturday, May 14, 2011 4:24:40 PM(UTC)
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Thanks Jason, grabbed some ref and gave it another try - here's a WIP:

 

motorcycle3

 

and pushed the environments a little bit further:

slum4

temple3

stairs3

 

Daniel Ortega
#27 Posted : Saturday, May 14, 2011 9:50:52 PM(UTC)
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Hey Elias, love the bike too!

 

I think you will go mad over this :D

 

Honda Omniwheel personal vehicle

 

Elias Aboulkacem
#28 Posted : Sunday, May 15, 2011 3:12:38 PM(UTC)
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Thanks Daniel! Funny thing in the video >.< - The design reminds me of this.

 

My first try on a armorset - maybe not frontal enough but I thought it might be okay since it should be symmetrical - also with a quick and dirty transformed female version: tried to make some use of the badass bible ;)

 

armor

 

and a WIP:

sorry for the steroid-spacemarine-cliche - kinda tried making him different by building his armor from modern tank reference without making him too cartoony/exaggerated - smoke launchers/reactive armor and all this fun stuff:

marine

LukeFarinella
#29 Posted : Sunday, May 15, 2011 4:39:28 PM(UTC)
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Loving the 'horned' knight. Especially the helmet. If it were me I would work a bit on the body to make it read as interesting as the helmets. As of right now it seems to me that the heads steal the show so to speak.  anyway... great work.

Levi Hopkins
#30 Posted : Sunday, May 15, 2011 7:11:20 PM(UTC)
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Elias-

I'm glad to see you approached some of the design processes I talked about. I noticed your thumbnails mostly rely on the movement of a cobra incorporating that into a tree. This is totally fine and may work for a given project, but also I want you to dig a bit deeper into the idea of a tree and cobra. It doesn't literally need to be a tree in a cobra shape, but lets say the bark has markings that are relative to a cobra, or the tree itself looks like a variety of cobras twisting together to form a weathered-twisted trunk... Maybe just the foilage brings forth the feeling of a cobra expanded before striking... maybe the trees trunk actually zig-zags across the surface of the earth only to rise at the last 3rd like the tail of a cobra on the ground... maybe the tree's bark has two different textural rythms, one side of the tree is like the repetitive-horizontal pattern of the underside of the cobra while the other side is the more dense scale pattern...

This stuff could go on forever, really dive into your subjects, mix-and-match themes from each, take chances and rely on reference to spur your mind in directions you would never have approached without it.

 

-Levi

 

Bongo Bong.
Elias Aboulkacem
#31 Posted : Monday, May 16, 2011 2:13:30 PM(UTC)
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Thanks Levi for the feedback! Will try this out tommorrow (btw I think i didn't wrote it down - but the stairs where also created this way - basically stairs and khat; the egyptian headdress)

 

For today, I've updated the female version of the armorset:

armor2

 

...and put some time into the marine:

marine2

David Morgado
#32 Posted : Monday, May 16, 2011 2:24:15 PM(UTC)
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Hi Elias.

You're evolution has been amazing! Keep up the hard work!

As for crits: these last characters need some eye resting spots. As they are now, they are full of small details everywhere. Try to tone it down a little, let simplicity shine in some areas!

Hope that helps
George Kritikos
#33 Posted : Tuesday, May 17, 2011 1:36:28 AM(UTC)
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I was meaning to post this yesterday but got caught up... I'm loving the fire armor concept a LOT!

 

Elias Aboulkacem
#34 Posted : Tuesday, May 17, 2011 2:40:56 PM(UTC)
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some cobra-tree thumbs following Levi's suggestions:

 

tree2

 

some fixes on the armor:

armor3

Levi Hopkins
#35 Posted : Tuesday, May 17, 2011 4:39:36 PM(UTC)
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Elias-

Nice! These trees feel a lot more exploratory and I can see your thought process as you move from one to the other. I really liked your first tree treatment enough that you should push it through to a few more variations with foilage. Don't be afraid to C&P the detail you already painted pushing it into some of your other designs. I also like that you played with a different theme from one tree to the next: fat, thick and thin, tall and short, twisted versus straight. These are great things to keep in mind as you flesh out your designs!

Nice work-

Levi

Bongo Bong.
Elias Aboulkacem
#36 Posted : Wednesday, May 18, 2011 6:32:31 PM(UTC)
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@David: Thanks again! Yea the marine was pretty busy with detail - tried to clean him up but decided it maybe wasn't really worth the time - too much wrong with this guy - will maybe do a new one these days ... - tried to clean up the armor too as you can see in my last update - removed some unnecessary elements and simplified others

@George: Thanks ;)

@Levi: Thanks for the feedback! I used some copy+paste as you suggested on the old ones and did some new ones with it too:

 

tree3

Will try to take them to finish soon...

 

Also, I did another character .. still WIP kind of:

demon

SimonLabreche
#37 Posted : Wednesday, May 18, 2011 6:36:06 PM(UTC)
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awesome thumbs! Really digging 1,9,10,20,25, great work!

Elias Aboulkacem
#38 Posted : Thursday, May 19, 2011 3:14:47 PM(UTC)
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Thanks Simon! Started with 25 - well kinda dark WIP right now:

tree5

 

pushed the satyrguy further - and thought of a color-change:

demon3

 

and made a new character: wanted to get away from steroids:

deceiver

George Kritikos
#39 Posted : Thursday, May 19, 2011 6:37:19 PM(UTC)
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I think you've captured the chick character perfectly... colours, posture and detail (where it counts)... very nice.

satyrman is pretty kool too only I think he's lacking in the 'finer' details department. Maybe just drag some random image over the the top and play around with the blending modes. also the armor in the distance shoudl also 'fade-out'.

and i miss the golden colours and the scales for the cobra tree, but very nicely done nevertheless. Btw, Number 6 is my favourite :P

Elias Aboulkacem
#40 Posted : Friday, May 20, 2011 1:34:19 PM(UTC)
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Thanks George! - yea I think the main problem of the satyr was a lack of contrast - also increased the detail a bit and faded the distant shoulder as you suggested:

 

satyr

 

also fixed some shading issues with the girl:

deceiver2

 

and some tweaks on the armor design:

armor4

 

and chose 4 trees for finish: tried design them as a set - making them look familar enough so they could have grown in the same environment conditions - even though 4  gets out of line a little

tree5

 

and started another prob design: halberd+wall this time - tried some different approaches: the shape of the blade, crossing halberds and halberds in formation

wall

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